Thursday, April 20, 2017

Charge questions to think about

Things to think about:

1.  What exactly *is* charge?  How do we think of it?  How does this relate to protons and electrons, etc.?

2.  Why is it that electrons are the easiest particles to manipulate?

3.  What does atomic number (Hydrogen = 1, Helium = 2, etc.) mean?

4.  What are quarks?

5.  Coulomb's law is an "inverse square law" - what does this mean exactly?

6.  Why can a charged balloon stick to a wall?

7.  What is "grounding"?

8.  Recall the demonstration where I charged up the small suspended piece - what was I showing?

Monday's class (4/24)

As I mentioned last class, I will be out of town this Monday (for a funeral).

I will post some reading materials shortly.  Read over those notes, as well as the previous electricity  notes.

Thank you.

_SL

Wednesday, April 19, 2017

Intro to electricity

Electricity I - Charge!


Charge


- as fundamental to electricity & magnetism as mass is to mechanics

Charge is a concept used to quantatively related "particles" to other particles, in terms of how they affect each other - do they attract or repel?  If so, with what force?

Charge is represented by letter Q.

The basic idea - likes charges repel (- and -, or + and +) and opposite charges attract (+ and -).

Charge is measured in units called coulombs (C).  A coulomb is a huge amount of charge, but a typical particle has a tiny amount of charge:

- the charge of a proton is 1.6 x 10^-19 C.  Similarly, the charge of an electron is the same number, but negative, by definition (-1.6 x 10^-19 C).  The negative sign distinguishes particles from each other, in terms of whether or not they will attract or repel.  The actual sign is arbitrarily chosen.

The charge of a neutron is 0 C, or neutral.


But what IS charge?


Charge is difficult to define.  It is property of particles that describes how particles interact with other particles. 

In general, the terms are negative and positive, with differing amounts of each, quantified as some multiple of the fundamental charge value (e):

e = 1.6 x 10^-19 C

That's hard to visualize, since a coulomb (c) is a huge amount of charge.  One coulomb, for example, is the charge due to:

1 coulomb = charge due to 6.3 x 10^18 protons

A typical cloud prior to lightning may have a few hundred coulombs of charge - that's an enormous amount of excess charge.

If the charge is negative (-), the excess charge is electrons.

If the charge is positive (+), the excess charge is protons - however, we can NOT easily move protons.  That usually takes a particle accelerator.  Typically, things are charged positively by REMOVING electrons, leaving a net charge of positive.

Other things to remember:

Neutral matter contains an equal number of protons and electrons.

The nucleus of any atom contains protons and (usually) neutrons (which carry no charge).  The number of protons in the nucleus is called the atomic number, and it defines the element (H = 1, He = 2, Li = 3).

Electrons "travel" around the nucleus in "orbitals."  See chemistry for details.  The bulk of the atom is empty space.

Like types of charge repel.  Opposite types of charge attract.

The proton is around 2000 times the mass of the electron and makes up (with the neutrons) the bulk of the atom.  This mass difference also explains why the electron orbits the proton, and not the other way around.

Protons in the nucleus of an atom should, one would imagine, repel each other greatly.  As it happens, the nucleus of an atom is held together by the strong nuclear force (particles which are spring-like, called gluons, keep it together).  This also provides what chemists called binding energy, which can be released in nuclear reactions.


COULOMB'S LAW


How particles interact with each other is governed by a physical relationship called Coulomb's Law:

F = k Q1 Q2 / d^2

Or, the force (of attraction or repulsion) is given by a physical constant times the product of the charges, divided by their distance of separation squared.  The proportionality constant (k) is used to make the units work out to measurable amounts.

Note that this is an inverse square relationship, just like gravity.

The "big 3" particles you've heard of are:

proton
neutron
electron

However, only 1 of these (the electron) is "fundamental".  The others are made of fundamental particles called "quarks""

proton = 2 "up quarks" + 1 "down quark"
neutron = 2 "down quarks" + 1 "up quark"

There are actually 6 types of quarks:  up, down, charm, strange, top, & bottom.  The names mean nothing.

Many particles exist, but few are fundamental - incapable of being broken up further (so far as we know).

In addition, "force-carrying" particles called "bosons" exist -- photons, gluons, W and Z particles.

The Standard Model of Particles and Interactions:

http://www.pha.jhu.edu/~dfehling/particle.gif




Monday, April 17, 2017

Eclipse this summer!

Resources for the August 21, 2017 Total Solar Eclipse!

Interference, Diffraction and Holography


diffraction



Consider 2 waves meeting each other in the same space.  Their energies (amplitudes) can add or subtract.  This phenomenon is called interference.  If you've ever added sine waves on a calculator before, the effect is similar.

Crests can add to other crests, or cancel with troughs.  However, it is usually some combination (depending on the waves in question).  And often, beautiful "interference patterns" can result.

Diffraction is the phenomenon wherein light waves pass through small openings - the openings cause "new" waves to form, and these "new" waves interfere with each other.

Diffraction and Holography




Holography

Holography is a direct application of interference patterns - indeed, it is the recording of an interference pattern on film, reconstructed with a laser.





Holography is an interference phenomenon caused by two beams - a reference beam (coming from a laser), and an object beam (which reflects off the object).  This interference pattern is burned into the film emulsion of the holographic film.  It can be reconstructed when light passes through it again.

Monday, April 10, 2017

FYI

Legally blind:

http://www.allaboutvision.com/lowvision/legally-blind.htm

Lenses, illustrated:

https://phet.colorado.edu/sims/geometric-optics/geometric-optics_en.html



Lenses

Lenses




As shown and discussed in class, light refracts TOWARD a normal line (dotted line on the left image, perpendicular to surface of lens) when entering a more dense medium.

Note in this convex lens that this direction of bend changes from down (with the top ray) to up with the bottom ray. This is due to the geometry of the lens. Look at the picture to make sure that this makes sense.  As a result, the rays will intersect after leaving the lens.  An image can form!


The FOCAL LENGTH (f) of a lens (or curved mirror) where the light rays would intersect, but ONLY IF THEY WERE INITIALLY PARALLEL to each other. Otherwise, they intersect at some other point, or maybe not at all (if the object is too close to be focused on)!

Note that your (human) eye lenses are convex - slightly thicker in the middle.  Thus, your eyes form "real" images on the retina - upside-down!  Unless, of course, the object is too close.

If an image is projected onto a screen, the image is REAL. Convex lenses (fatter in the middle) CAN create real images - the only cases where there are no images for convex lenses are when the object distance (between object and lens) is equal to the f, or when do < f. In the first case, there is NO image at all. In the second case, there is a magnified upright virtual image "inside" the lens.

Concave lenses (thinner in the middle) NEVER create real images and ONLY/ALWAYS create virtual images.

Top image depicts parallel light rays hitting a convex lens and meeting at the "focal point."  A real image forms at the focal length of a convex lens, WHEN THE RAYS ARE INITIALLY PARALLEL.  People who are farsighted wear convex lenses.

The bottom image depicts parallel light rays hitting a concave lens and diverging.  In this case, under all circumstances (regardless of where the object is), only virtual images are formed.  These can not be projected onto a screen - rather, they appear to reside "inside" the lens.  People who are nearsighted wear concave lenses.




However, unless the light rays are exactly parallel (or the object is so far away, like the Sun, so that they are approximately parallel), the light rays do not behave exactly like this.  Rather, they form at a different location.

Extension to curved mirrors:

Convex lenses (which are defined to have a positive focal length) are similar to concave mirrors.

Concave lenses (which are defined to have a negative focal length) are similar to convex mirrors.


Summary

The key thing to note is that whether or not an image forms, and what characteristics that image has, depends on:

- type of lens or mirror
- how far from the lens or mirror the object is

In general, convex lenses (and concave mirrors) CAN form "real" images.  In fact, they always form real images (images that can be projected onto screens) if the object is further away from the lens/mirror than the focal length.   Think of using a magnifying glass to burn leaves - a real image of the Sun is forming on the leaves.

If the object is AT the focal point, NO image will form.

If the object is WITHIN the focal point (less than the focal point), only virtual images (larger ones) will form "inside" the mirror or lens.

Concave lenses and convex mirrors ONLY form virtual images; they NEVER form real images.  Think of convenience store mirrors and glasses for people who are nearsighted.


Extra info, FYI:

The location of images can be predicted by a powerful equation:

1/f = 1/di + 1/do

In this equation, f is the theoretical focal length (determined by the geometry of the lens or mirror), do is the distance between the object and lens (or mirror) and di is the distance from lens (or mirror) to the formed image.

We find several things to be true when experimenting with lenses. If the object distance (do) is:

greater than 2f -- the image is smaller
equal to 2f -- the image is the same size as the object (and is located at a di equal to 2f)
between f and 2f -- the images is larger
at f -- there is NO image
within f -- the image is VIRTUAL (meaning that it can not be projected onto a screen) and it appears to be within the lens (or mirror) itself

Wednesday, April 5, 2017

Exam 2 topics

Exam 2 topics:


Energy

Waves
- wavelength
- frequency
- speed
- amplitude
- crests and troughs

wave speed = frequency x wavelength
(Note that the wave speed is the speed of light when you are talking about electromagnetic waves.)

mechanical vs. electromagnetic waves

harmonics on a string - "standing waves"

music - octaves (doubling the frequency); the next note on the piano (1.0594)

Doppler effect
- red shift, blue shift

electromagnetic spectrum - radio, micro, IR, visible (ROYGBV), UV, X, gamma

light reflection

light refraction

lenses and mirrors (convex and concave)

focal length/point

predicting light paths (when light is reflected or refracted)


Optics problems

Optics questions - answers below

1.  Review the concept of reflection, particularly the law of reflection.  Draw what happens when a light ray hits a mirror at various angles.  

2.  Review the concept of refraction:  what it is, what causes it, what happens during it, under what circumstances does light bend, etc.  Draw what happens when a light ray hits a block of transparent plastic at various angles.  

3.  (Review problem.)  Show how to calculate the wavelength of WTMD's signal (89.7 MHz).


4.  Some questions related to how light is affected by optics.






Answers:

Monday, April 3, 2017

Light reflection problems



Also, write an accurate statement that describes the law of reflection.  It should stand on its own without pictures, and should be your own description (not swiped from the Internet).

Light 3 - Refraction

Refraction:



Consider a wave hitting a new medium - one in which is travels more slowly. This would be like light going from air into water. The light has a certain frequency (which is unchangeable, since its set by whatever atomic process causes it to be emitted). The wavelength has a certain amount set by the equation, c = f l, where l is the wavelength (Greek symbol, lambda).
When the wave enters the new medium it is slowed - the speed becomes lower, but the frequency is fixed. Therefore, the wavelength becomes smaller (in a more dense medium).
Note also that the wave becomes "bent." Look at the image above: in order for the wave front to stay together, part of the wave front is slowed before the remaining part of it hits the surface. This necessarily results in a bend.

MORE DETAIL:


The general rule - if a wave is going from a lower density medium to one of higher density, the wave is refracted TOWARD the normal (perpendicular to surface) line. See picture above.



Refraction is much different than reflection. In refraction, light enters a NEW medium. In the new medium, the speed changes. We define the extent to which this new medium changes the speed by a simple ratio, the index of refraction:
n = c/v
In this equation, n is the index of refraction (a number always 1 or greater), c is the speed of light (in a vacuum) and v is the speed of light in the new medium.
The index of refraction for some familiar substances:
vacuum, defined as 1
air, approximately 1
water, 1.33
glass, 1.5
polycarbonate ("high index" lenses), 1.67
diamond, 2.2
The index of refraction is a way of expressing how optically dense a medium is. The actual index of refraction (other than in a vacuum) depends on the incoming wavelength. Different wavelengths have slightly different speeds in (non-vacuum) mediums. For example, red slows down by a certain amount, but violet slows down by a slightly lower amount - meaning that red light goes through a material (glass, for example) a bit faster than violet light. Red light exits first.